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Dead or Alive 2 (also known as DOA2) is the second main installment (3rd overall) the Dead or Alive fighting series. It debuted in Japanese arcades in October 1999, and was later released worldwide in 2000 for the Sega Dreamcast. The game was released again in Japan on March 30, 2000 for the PlayStation 2. Later the same year, an updated version of the title, DOA2: Hardcore, was released for the PlayStation 2 across all territories.

On August 22, 2012, DOA2: Hard*Core was made available as a downloadable game on the Japanese PlayStation Network.[1] The North American version was released to the US PlayStation Network on March 24, 2015.

The graphics and gameplay were enhanced from the previous game, and based on a better game engine, which allowed the characters and stages to appear less angular and more detailed. The story involved a narrative continuation of the first game, taking place shortly after the events of Dead or Alive.

Story

A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. Since his death, and in the absence of his charisma and leadership, the world has become chaotic. Yet something appears to be transpiring. Amid this chaos, it is announced that the "Dead or Alive Championship 2" will be held.

However, Douglas' passing has taken with it the purpose and significance of the tournament. Even worse, the promoter of "Dead or Alive Championship 2", who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous tengu disaster that occurred at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle.

Characters

DOA2 J-PS2 character select

The character selection in the Japanese PlayStation 2 version.

Returning playable characters

  • Ryu Hayabusa, a super shinobi who has vowed to seek and destroy the evil tengu Bankotsubo. Though a dangerous, suicidal task for any ordinary man, Hayabusa owes it to himself and to mankind to confront his fate.
  • Gen Fu, a master of xinyi liuhe quan who despite vowing to never unleash the destructive power of his techniques (especially his legendary attack "Go Ken"), enters the second tournament in desperate need of winning the prize money. Gen Fu must win the money so that he can fund medical research to find the cure for his sick granddaughter's rare disease.
  • Tina Armstrong, the current darling in the bitch-slapping world of women's pro-wrestling and the daughter of undefeated wrestling champ, Bass Armstrong. For Tina, victory in the second tournament will push her popularity through the roof.
  • Bass Armstrong, the bullish pro-wrestling champion and the over protective father of the beautiful Tina Armstrong. Bass hates the way his daughter uses her sex appeal to gain celebrity status and has entered the second tournament to protect her from getting hurt.
  • Zack, a self-taught fighting genius whose muscular strength and unusually funky, kickboxing style grabs the attention of all that witness his fighting. Zack enters the tournament for the one simple reason of winning the prize money.
  • Jann Lee, a young master of Jeet Kune Do who fights from the soul. Trained by a renowned master of martial arts, Jann Lee strikes his opponents with his predatory dragon attacks and bird-like cry. Entering the tournament, Jann Lee claims that it is his destiny to succeed.
  • Leifang, a t'ai chi quan genius whose ultimate goal is to fight and defeat Jann Lee, the man who was once known to her as a boy named Gi that saved her from a gang of street fighters. Jann Lee's absolute dominance in the combat arena only fuels her challenging spirit.
  • Ayane, a stealth kunoichi who is destined to live in the shadow of her older half-sister, Kasumi. Trained in ninjutsu, Ayane's deadly fighting style has earned her the nickname "Female Tengu". She enters the tournament in pursuit of her sister.

New playable characters

  • Helena Douglas, the illegitimate daughter of the former DOATEC leader, Fame Douglas, whose recent assassination has pulled Helena into despair. As if that was not bad enough, her mother, while accompanying her daughter on stage at the Opera House, took a bullet meant for Helena. Unsurprising, Helena vowed to seek revenge on the assassin, and while trying to find the culprit discovered that the murder of both her parents is somehow related to DOATEC. Joining the second tournament, Helena is determined to find the assassin.
  • Leon, a mercenary soldier who wanders all over the world. His lover Rolande, a thief who worked the Silk Road, died in his arms murmuring "The man I love is the strongest man in the world". In order to fulfill the last words of Rolande, Leon aspires to be the strongest man on earth.
  • Ein, a merciless karateka who was left to die in the Black Forest of Germany. Now with serious amnesia, Ein cannot remember his past life and aims to find answers to his self-discovery through participation in the second tournament.

Unlockable characters

  • Bayman, the man who assassinated Fame Dogulas in the first Dead or Alive tournament.
  • Tengu, also known by his real name Bankotsubo; an evil supernatural being who has entered the human realm to simply create chaos for mankind.

Non-playable characters

  • Helena's mother, whose love for her daughter made her take a bullet meant for Helena and end her own life. With Helena now seeking revenge, her mother's unjust death is the main reason why she has entered the tournament.
  • Kasumi X, the clone which was created from Kasumi's DNA.
  • Rolande, a thief of the Silk Road who died before the second tournament in the arms of her lover, Leon. Her last words were the catalyst for Leon entering the tournament.

Gameplay

Tina vs Zack

Tina VS Zack in DOA2: Hardcore

The gameplay of Dead or Alive 2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In 'Dead or Alive 2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows. Similar to "rock-scissors-paper", the moves have different actions, and can be stopped by other moves: blows are striking attacks that can be countered by holds; holds are defensive attacks that catch blows and either deals counter damage or parries the attack; and throws are grappling attacks that deal damage to guarding and holding opponents which loses to blows, but catches throws, which don't obey the normal rules.

The other defining feature is a "stun system". In Dead or Alive 2, many attacks, upon hitting, will inflict a "stun" on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.

A major difference between Dead or Alive 2 and other similar games is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in Dead or Alive 2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky.

In Dead or Alive 2, sometimes battles will occur in areas with environmental hazards; walls and falls in the middle of stages are everywhere in Dead or Alive 2. Many stages are also multi-tiered. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. There are also some walls that are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, a throw, or a hold.

In addition to the rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. The heavier a character is, the lower the character is launched, the less the character bounces up when juggled, the faster the character falls:

  • Light Weight Class: Ayane and Kasumi
  • Medium Weight Class: Ein, Helena Douglas, Jann Lee, Leifang, Ryu Hayabusa, Tina Armstrong, Zack
  • Medium-Heavy Weight Class: Gen Fu
  • Heavy Weight Class: Bass Armstrong, Bayman, Leon
  • Very Heavy Weight Class: Tengu

Unlocking Characters

Bayman and Tengu are the unlockable characters in the Japanese Dreamcast Dead or Alive 2 and all versions of DOA2: Hardcore. They are playable in every gameplay mode except Story Mode. Tengu can only be unlocked after Bayman.

Character Obtained
Bayman SYS1: Clear Story Mode with all characters
SYS2: Clear Story Mode 30 times
UPS1
: Win once with each character
UPS2: Play 50 times with UPS on
Tengu SYS1: Collect 10 stars in Survival Mode
SYS2: Use any character 200 times
UPS1: Play 200 times with UPS on
UPS2: None

Development

Versions

Arcade

The first version of Dead or Alive 2 was released to Japanese arcades on October 19th, 1999, running on Sega's NAOMI arcade system. It featured twelve playable characters, Story Mode and Time Attack Mode. It also included Survival Mode and Tag Battle, but these had to be unlocked with a code in the service menu. An update titled Dead or Alive 2 Millennium was released in January 2000. This made Survival and Tag Battle available from the start and added school uniforms for Kasumi and Ayane. It would be the last arcade release for the series until Dead or Alive 5 Ultimate Arcade thirteen years later.

Dreamcast (NTSC-U)

The Dreamcast port was first released in North America on February 29, 2000. It was identical to the arcade Millennium release, but added the usual Versus and Sparring modes, as well as Team Battle Mode. This version also featured a simpler hold system, which would become standard for the rest of the series:

Arcade Console
High Punch 3 / Down-Forward7 / Up-BackFree 7 / Up-BackFree
High Kick
Mid Punch 6 / Forward4 / BackFree 4 / BackFree
Mid Kick 4 / Back6 / ForwardFree 6 / ForwardFree
Low Punch 9 / Up-Forward1 / Down-BackFree 1 / Down-BackFree
Low Kick

Unlike home ports of the first game, there were no unlockables.

PlayStation 2 (NTSC-J)

Dead or Alive 2 was released on March 30th, 2000 as a launch title for the PlayStation 2 in Japan. This version added new stages (Crimson, Koku An and Prairie) and new unlockable costumes. As it ran at a lower video resolution, it appeared much more aliased than the Dreamcast ports. This version was buggy and prone to lock up in Versus mode.

Dreamcast (PAL)

The European Dreamcast version was released on July 14th, 2000. This version included the costumes from the Japanese PlayStation 2 version but not the new stages. It also added new costumes for Zack and Tina, which pay homage to The Shadow Man and his love interest from the Shadowman series. Acclaim developed the Shadow Man video game and published Dead or Alive 2 in Europe.

Dreamcast (NTSC-J)

The Japanese Dreamcast version (known as the Limited Editon) was released on September 28, 2000. The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle from the first game. This version also added Sparring mode for Tag Battle, Watch Mode, the User Profile System, online play, more costumes to unlock, and a CG Gallery with character renders.

DOA2: Hardcore

Although Dead or Alive 2 was released, Tomonobu Itagaki and Team Ninja were dissatisfied with the then-current versions of the game, and continued enhancing it on both the Sega Dreamcast and PlayStation 2 on each market as they worked towards their vision of the "ultimate fighting game".

On October 25, 2000, Tecmo released a last major update called DOA2: Hardcore for the PlayStation 2, which was based on the Japanese and second update of Dead or Alive 2 for Dreamcast. This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:

  • Characters, pictures and moves were altered to appear more realistic, lessening the anime-look.
  • Some fighting animations were elaborated upon and some were cut.
  • New stages were added (8 more than the Dreamcast update)
  • More character outfits were added.
  • Survival Mode now only took place in the "Danger Zone" arena.
  • Overall gameplay speed was increased. The entire game, including cutscenes, now runs at a full 60 frames-per-second (In the Dreamcast version, the game ran at 60 fps, while the cutscenes ran at 30).
  • A special "Items Collection" feature and menu section was added to appeal to video game collectors. New artworks were added compared to the first update.
  • A CG Gallery section, featuring renders of the female characters, was added.
  • The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing.
  • Several special moves were added, but left undocumented.
  • English voiceovers were added in the U.S. PlayStation 2 version, in addition to the original Japanese voice overs.

The new release extended the success of Dead or Alive 2 in North America and Western Europe, and Dead or Alive became Tecmo's flagship series. Tecmo also followed up on the release of Hardcore in the USA and Europe with the release of DOA2: Hard*Core in Japan. This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option.

As a result, nine different versions (excluding the later Dead or Alive 2 Ultimate on Xbox and the two more recent PSN releases) of Dead or Alive 2 were released: two for the arcade market, and the others were home versions. Unfortunately, even with all the changes, Itagaki was still not happy with Dead or Alive 2. He is quoted as saying in the Dead or Alive 3 booster disc video: "They wanted a launch title in 3 months. I needed 4."

On August 22, 2012, DOA2: Hard*Core was made available as a downloadable "PS2 Classic" on the Japanese PlayStation Network. The title is classed an age rating of C and costs 1,500 yen. This game is also now available on the Hong Kong PlayStation Network. The North American version was released to the US PlayStation Network on March 24, 2015.

Dead or Alive Ultimate

The cover of Dead or Alive Ultimate

Dead or Alive 2 Ultimate

Dead or Alive Ultimate is a remake compilation collection for the Xbox, featuring a port of the Sega Saturn version of the first Dead or Alive and a new remake of Dead or Alive 2, released in 2004, three years after the release of Dead or Alive 3.

This new remake features a greatly improved graphics engine. As it was created after the debut of Dead or Alive 3, it takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as Dead or Alive 3, and a new character from Dead or Alive 3, Hitomi was placed in the game as a unlockable playable character outside Story Mode.

The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live, and the inclusion of slopes, which are a type of environmental hazard.

Production credits

Notes:
1 The characters (with their voice actors) were not listed in the in-game credits.
2 The voice actors were not listed next to their characters in the in-game credits.

Arcade credits

Staff credits
Producer & Director Tomonobu Itagaki
Chief Designer Hiroaki Matsui
Lead Programmers Hiroaki Ozawa, Yasushi Maeda
Game System Designer Katsunori Ehara
Motion Manager Makoto Isomine
Motion Design Director Hideki Saito
Assistant CG Manager Hideyuki Kato
Character Modeling Yasushi Nakakura
Character Texture Muneaki Kubota
Stage Design Director Hideyuki Takita
Sound Composer Makoto Hosoi
CG Effects Yasuo Egawa
Programmers Takeshi Kawaguchi, Takeshi Sawatari, Mitsuo Osada, Tetsuya Imamura, Kazuhiro Kosuge, Takashi Watanabe, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki
Planners Takayuki Asami, Yuko Sasaki, Mizuki Takeda, Hiroyasu Itakura
Motion Designers Chitose Sasaki, Toru Mishima, Jitsuo Kondo, Masanori Sato, Akira Izumi, Masaki Koshikawa, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Osamu Honma, Ryuji Ikeda, Taro Matsushita, Yukiyoshi Amano, Takuji Otsuka, Koji Motoume
Motion Script Noriaki Kazama, Sousuke Sameshima
Character Modeling Yoshiki Horiuchi, Haruhiko Shikata
Character Texture Hideaki Takahashi, Atsushi Saito
Stage Designers Hideki Niimi, Yusuke Iida, Takayuki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa
Sound Composers Shigekiyo Okuda, Syouichi Koike
Realtime Movie Script Yukihiro Fujita, Shigeaki Ota, Junichi Araki
Voice Actors (affiliated with Aoni Production)
Kasumi Sakura Tange
Gen Fu Takeshi Aono
Tina Armstrong Yūko Nagashima
Zack Bin Shimada
Jann Lee Toshio Furukawa
Ayane Wakana Yamazaki
Ryu Hayabusa Hideyuki Hori
Helena Douglas Yuka Koyama
Bass Armstrong Daisuke Gōri
Leon Kōji Totani
Leifang Yumi Tōma
Ein Hikaru Midorikawa
Tengu (Bankotsubo) Osamu Saka
Rolande Yuka Koyama
System Voice Miyako Endō
Kasumi X1 Sakura Tange
Staff credits (part 2)
Motion Actors Miho Iijima, Mako Kogiso, Japan Action Club (Tsutomu Kitagawa, Yoichi Nishimura, Jiro Okamoto)
Test Players Yasuaki Sakaguchi, Kenji Takemori, Takahiro Tomiya, Naoaki Niisaka, Yuji Hinoto
Special Thanks Naomi Lib Team (Rikiya Nakagawa, Tatsuya Watanabe, Ichiro Kawaoka, Teruhito Abe, Koji Ohto)
Publicity Koji Harao
Marketing Executive Satoshi Kanematsu
Executive Producer Max Naka
Presented by Tecmo Ltd. Team Ninja 1999 - 2000

Dreamcast credits

Staff credits
Producer & Director Tomonobu Itagaki
Planner Hiroaki Matsui
Lead Programmer Takeshi Kawaguchi
Game System Designer Katsunori Ehara
Motion Managers Noriaki Kazama, Chitose Sasaki
Motion Design Director Masaki Koshikawa
Assistant CG Manager Hideyuki Kato
Character Modeling Yasushi Nakakura
Character Texture Muneaki Kubota
Stage Design Director Hideyuki Takita
Sound Composers Makoto Hosoi, Shigekiyo Okuda
CG Effect Designer Yasuo Egawa
Programmers Yasushi Maeda, Hiroaki Ozawa, Takeshi Sawatari, Junichi Araki, Shigeaki Ota, Mitsuo Osada, Kazuhiro Kosuge, Tetsuya Imamura, Takashi Watanabe, Taiyo Aramaki, Naoyuki Ohashi, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki
Planners Masanori Sato, Yukiyoshi Amano, Motohiro Shiga, Hiroyasu Itakura
Motion Designers Jitsuo Kondo, Hideki Sato, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Ryuji Ikeda, Taro Matsushita, Takuji Otsuka, Koji Motoume
Motion Script Sousuke Sameshima
Character Modeling Yoshiki Horiuchi, Haruhiko Shikata
Character Texture Hideaki Takahashi
Stage Designers Hideki Niimi, Akira Izumi, Takayuki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa
Realtime Movie Script Yukihiro Fujita
Voice Actors (affiliated with Aoni Production)
Kasumi Sakura Tange
Gen Fu Takeshi Aono
Tina Armstrong Yūko Nagashima
Zack Bin Shimada
Jann Lee Toshio Furukawa
Ayane Wakana Yamazaki
Ryu Hayabusa Hideyuki Hori
Helena Douglas Yuka Koyama
Bass Armstrong Daisuke Gōri
Leon Kōji Totani
Leifang Yumi Tōma
Ein Hikaru Midorikawa
Tengu (Bankotsubo) Osamu Saka
Rolande Yuka Koyama
System Voice Miyako Endō
Kasumi X1 Sakura Tange
Staff credits (part 2)
Motion Actors Miho Iijima, Mako Kogiso, Japan Action Club (Tsutomu Kitagawa, Yoichi Nishimura, Jiro Okamoto)
Translator Hsiang-Lan Lee
Publicity Mitsuru Tsutsumi, Koji Harao
Marketing Executives Isamu Fukada, Kazumi Fujita, Satoshi Kanematsu
Executive Producer Max Naka
Presented by Tecmo Ltd. Team Ninja 2000

DOA2: Hardcore credits

Staff credits
Producer & Director Tomonobu Itagaki
Project Manager Yasushi Maeda
Planner Hiroaki Matsui
Lead Programmers Takeshi Kawaguchi, Hiroaki Ozawa
Game System Designer Katsunori Ehara
Motion Managers Noriaki Kazama, Chitose Sasaki
Motion Design Director Masaki Koshikawa
Assistant CG Manager Hideyuki Kato
Character Modeling Yasushi Nakakura
Character Texture Muneaki Kubota
Sound Composer Makoto Hosoi
CG Effects Designer Yasuo Egawa
Programmers Takeshi Sawatari, Junichi Araki, Mitsuo Osada, Tetsuya Imamura, Kazuhiro Kosuge, Takashi Watanabe, Taiyo Aramaki, Naoyuki Ohashi, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki, Nobuhiro Oda, Kei Shinohara
Planners Masanori Sato, Motohiro Shiga, Hiroyasu Itakura
Motion Designers Jitsu Kondo, Hideki Sato, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Ryuji Ikeda, Taro Matsushita, Takuji Otsuka, Koji Motoume
Motion Script Sousuke Sameshima
Character Modeling Yoshiki Horiuchi, Haruhiko Shikata
Character Texture Hideaki Takahashi
Stage Designers Hideki Niimi, Akira Izumi, Takayuki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa, Hideaki Kato, Junichi Ikeya
Realtime Movie Script Yukihiro Fujita, Masato Onishi
Japanese Voice Actors (affiliated with Aoni Production)
Kasumi Sakura Tange
Gen Fu Takeshi Aono
Tina Armstrong Yūko Nagashima
Zack Bin Shimada
Jann Lee Toshio Furukawa
Ayane Wakana Yamazaki
Ryu Hayabusa Hideyuki Hori
Helena Douglas Yuka Koyama
Bass Armstrong Daisuke Gōri
Leon Kōji Totani
Leifang Yumi Tōma
Ein Hikaru Midorikawa
Tengu (Bankotsubo) Osamu Saka
Rolande Yuka Koyama
System Voice Miyako Endō
Bayman1 Banjō Ginga
Kasumi X1 Sakura Tange
Staff credits (part 2)
Buto Kenpo Kyokai Feng Zheng Bao, Taisuke Kitamura
Kaimon Kensya Tetsuya Hattori
Kouka Kokujutsu Syudokai Shigeki Ooki
Motion Actors Miho Iijima, Mako Kogiso, Japan Action Club (Tsutomu Kitagawa, Yoichi Nishimura, Jiro Okamoto)
Artwork Designers Takashi Miyamae
Publicity Kazumi Fujita, Teruaki Ichikawa, Satoshi Kanno
Marketing Executives Satoshi Kanematsu, Toru Akutsu, Juntaro Kono
English Voices (produced by Berkeley Sound Artists)
Casting Directors James LeBrecht, Patti Tauscher
Director James LeBrecht
Editor Rob Liam
Recording Facilities Fantasy Studios, Berkeley, California
Recoring Engineers Frank Rinella, Stephen Hart
English Voice Actors2
Kasumi Lucy Kee
Gen Fu Roger L. Jackson
Tina Armstrong Sally Dana
Zack Brian Vouglas
Jann Lee Brian Vouglas
Ayane Gina DeVettori
Ryu Hayabusa John Parsons
Helena Douglas Zoe Galvez
Bass Armstrong Terry McGovern
Leon Timothy Enos
Leifang Donna Mae Wong
Ein Jeremy Hou
Tengu (Bankotsubo) Timothy Enos
Rolande Zoe Galvez
Bayman Timothy Enos
Kasumi X Donna Mae Wong
Staff credits (part 3)
Executive Producer Max Naka
Presented by Tecmo Ltd. Team Ninja 2000

DOA2: Hard*Core extended credits

Project manager Yasushi Maeda
Planner Hiroaki Matsui
Lead programmer Takeshi Kawaguchi, Hiroaki Ozawa
Game system designer Katsunori Ehara
Motion managers Noriaki Kazama, Chitose Sasaki
Motion design director Masaki Koshikawa
Assistant CG manager Hideyuki Kato
Character modelling Yasushi Nakakura
Character texture Muneaki Kubota
Stage design director Hideyuki Takita
Sound composer Makoto Hosoi
CG effect designer Yasuo Egawa
Programmers Takeshi Sawatari, Junichi Araki, Mitsuo Osada, Tetsuya Imamura, Kazuhiro Kosuge, Takashi Watanabe, Taiyo Aramaki, Naoyuki Ohashi, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki, Nobuhiro Oda, Kei Shinohara
Planners Masanori Sato, Motohiro Shiga, Hiroyasu Itakura
Motion designers Jitsu Kondo, Hideki Sato, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Ryuji Ikeda, Taro Matsushita, Takuji Otsuka, Koji Motoume
Motion script Sousuke Sameshima
Character modelling Yoshiki Horiuchi, Haruhiko Shikata
Character texture Hideki Takahashi
Stage designers Hideki Niimi, Akira Izumi, Takayuki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa, Hideaki Kato, Junichi Ikeya, Naoki Ieda
Realtime movie script Yukihiro Fujita, Masato Onishi
Artwork designers Takashi Miyamae
Publicity Kazumi Fujita, Teruaki Ichikawa, Satoshi Kanno
Marketing executive Satoshi Kanematsu, Teru Akutsu, Juntaro Kono
Producer & Director Tomonobu Itagaki
Executive producer Max Naka

Reception

In 2010, the game was included in the list of "Top 25 Fighting Games of All Time" by UGO

Videos

Packaging artwork

Dead or Alive 2 versions

DOA2: Hardcore versions

See also

Trivia

  • Suezo, a recurring monster in the Monster Rancher series, appears as a collectible item in Survival Mode.
  • Kasumi is unlocked as a trainable monster in Monster Rancher 4 by going to the Shrine, and inserting the DOA2: Hardcore disk in the PlayStation 2 Disc Tray.
  • A popular and commonly discussed feature, one credited to Itagaki, was the level of graphical detail Tecmo put into the animated breasts of the female characters, as Tecmo went so far as to create a physics engine dedicated entirely to the animation of the female characters' breasts.
  • It was the last Dead or Alive game to be released for a Sony system as the series became exclusive for the Xbox, until the release of Dead or Alive Paradise, and Dead or Alive 5.
  • Dead or Alive 2 was the only game that Tecmo published to be playable on the Dreamcast.
  • In the opening cinematics Ayane uses an energy blast on a downed Kasumi. This can be achieved in Ayane's Story Mode by getting Kasumi to fall into the chasm (or by making the field crumble) and having Ayane at least 15 ft away from Kasumi when the end cinematic starts. It is speculated that this (Ninpo) technique is capable of killing the target, meaning that in Ayane's storyline she succeeded in killing Kasumi. This was proven false in Dead or Alive Dimensions as Kasumi teleported away before she could get hit, causing Ayane to miss her shot completely.
  • DOA2: Hardcore is briefly seen in the 2002 film One Hour Photo. In the scene, the son Jake Yorkin (portrayed by Dylan Smith) is playing the game in his bedroom, and on the television screen is Leifang and Jann Lee fighting in the Aerial Gardens.

References

External Links


v · e · d
Dead or Alive 2
Characters
Playable KasumiRyu HayabusaGen FuHelena DouglasTina ArmstrongBass ArmstrongZackLeonJann LeeLeifangAyaneEin
Unlockable
(JPN Dreamcast and Hardcore versions)
BaymanTengu
Non-playable characters Helena's motherKasumi XRoland
Terms
Gameplay modes StoryTime AttackSurvivalTag BattleTeam Battle ModeVersusSparringWatchBattle RecordOptionsCollectionCG Gallery
Gameplay terms AttacksBoss BattlesCharacter SelectComboCounter BlowCritical HitDanger ZoneGame OverHoldsKnocked OutMatchName EntryReplaySide SteppingSpecial MovesStagesStancesTag ThrowsThrowsTriangle System
Plot subjects Dead or Alive World Combat ChampionshipDOATECMugen Tenshin Ninja ClanProject AlphaProject EpsilonRunaway shinobiShinobiTengu
Martial arts Jeet Kune DoKarateNinjutsuPi qua quanPro-wrestlingRussian martial artsT'ai chi quanThai-style boxingTengu-doXinyi liuhe quan
Other terms CreditsCutscenesEndingsOpeningsSystem VoiceTournament Winners
Stages
Aerial GardensBio Lab.Danger Zone/Danger Zone 2Death ValleyDemon's ChurchDragon HillsGreat OperaMiyamaSpiralWhite Storm
PlayStation 2 (JPN) CrimsonKoku AnPrairie
Dreamcast (JPN) Burai ZeninL's Castle
Hardcore versions BlancaD OctagonIron HellPancratium
Music
Dead or Alive 2 Original Sound TraxPlayStation 2 Version
Character themes "B-boy no "B" ~evolved from ++~" • "Blazed up Melpomene" • "Break the age" • "Grand style" • "Hitohira ~reminiscent of ketsui no toki~" • "Jintsuriki" • "Natural high" • "The shooted" • "TehuTehu" • "Ultimate weapon" • "Vigaku" • "YES or YES" • "You are under my control ~beautiful version 00~"
Ending themes "Achoism" • "Agitated by emotion" • "Father's blues" • "Glorious victory" • "Jintsuriki" • "Perfume of forest" • "Rhyme star" • "Ultimate weapon"
Voice tracks (arcade version) "Ayane" • "Bass Armstrong" • "Ein" • "Gen Fu" • "Gohyakumine Bankotsubo" • "Helena" • "Jann Lee" • "Kasumi" • "Leifang" • "Leon" • "Ryu Hayabusa" • "System Voice" • "Tina Armstrong" • "Zack"
Other tracks Arcade version "D.O.A." • "Memoir" • "S.E. Collection + Hidden Track" • "Tengu-mai" • "Transcendence" • "What's my name?"
Console versions "Act Of Universe" • "Clumsy Bird" • "D.O.A." • "Deadly Silence Beach" • "Densetsu no Hiken" • "Excelsior" • "Exciter" • "The Fist of TAIKYOKU Blows up" • "How do you feel?" • "Last JAM" • "Memoir" • "Tengu-mai" • "Transcendence" • "Type-XXX" • "What's my name?" • "You make me feel so good!"
Archives
Command listsCostumesFighting quotesMerchandisePromotional Artwork and WallpapersSurvival Mode itemsTag throws
v · e · d
Games
Main series Dead or AliveDead or Alive 2Dead or Alive 3Dead or Alive 4Dead or Alive 5Dead or Alive 6
Spin-offs and related titles Dead or Alive++DOA2: HardcoreDead or Alive UltimateDead or Alive OnlineGirls of DOA BlackJackDead or Alive DimensionsDead or Alive 5+Dead or Alive 5 UltimateDead or Alive 5 Last Round
Dead or Alive Xtreme sub‑series Dead or Alive Xtreme Beach VolleyballDead or Alive Xtreme 2Dead or Alive ParadiseDead or Alive Xtreme 3Dead or Alive Xtreme Venus VacationDead or Alive Xtreme 3 Scarlet
Canceled games Dead or Alive: Code ChronosProject Progressive
Related series Other Koei Tecmo series Ninja Gaiden seriesWarriors seriesFatal Frame seriesSuper Swing GolfDeception series
Third-party Crossovers Virtua Fighter seriesSNK MultiverseSenran Kagura seriesAzur Lane series
Characters
Playable characters Main cast KasumiZackRyu HayabusaBaymanLeifangGen FuTina ArmstrongJann LeeBass Armstrong/Mr. StrongAyaneHelena DouglasLeonEinHayateHitomiBrad WongChristieLa Mariposa/Lisa HamiltonKokoroEliotRigMilaMomijiRachelMarie RosePhase 4NyotenguHonokaTamakiDiegoNiCO
Secondary Kasumi αShidenFalse Kasumi
Final bosses RaidouBankotsuboGenraAlpha-152
Xtreme only MisakiLunaFionaNagisaKannaMonicaSayuriPattyTsukushiLobeliaNanamiEliseKoharuAmyShandyYukino
Guest characters SPARTAN-458Rio Rollins TachibanaAkira YukiSarah BryantPai ChanJacky BryantNaotora IiMai ShiranuiKula Diamond
Non-playable characters Main series Alicia ArmstrongAnastasiaAnneAyameBuraiChenFame DouglasGoldieHitomi's fatherIrene LewIsabellaKuramasan MaousonLaurenMariaMei LinMiyakoMuramasaNikiVictor Donovan
Guest characters RidleySamus Aran
Non-canon characters Max MarshWeatherby
Miscellaneous characters Toreko
Terms
Gameplay modes StoryVersusArcadeTime AttackSurvivalTag BattleTeam BattleTrainingOnlineSpectatorAlbumMoviesFight RecordTitlesHelp & OptionsMusic
Gameplay terms AttacksAttack ChangeBoss BattlesCharacter SelectCliffhangerComboCounter BlowCritical HitDanger ZoneGame OverHoldsKnocked OutMatchMove DataPower BlowPower LauncherReplaySide SteppingSpecial MovesStagesStancesTag ThrowsTriangle System
Plot subjects DOATECDead or Alive World Combat ChampionshipMugen Tenshin clanNinpoNukenin (missing shinobi)Project AlphaProject EpsilonShinobiTengu
Other terms CreditsCutscenesEndingsGlassesOpeningsSystem VoiceTournament Winners
More information and archives
ActorsCanon timelineCommand ListsCostumesFandomGameplayItemsLocationsMartial artsMediaMerchandiseMoviesMusicSoundtracksStaffTag Throws
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