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Something is missing...
The following table is incomplete for one or more reason. If you wish, please examine the table, and add needed information.
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The following is the command list for Gen Fu in Dead or Alive 4.
Move
|
Type of Move
|
Command
|
Damage
|
Height
|
Listed in Exercise
|
To-Sho
|
Unique Attack
|
|
|
|
Yes
|
Rensui-Tanpa
|
Unique Attack
|
|
|
|
Yes
|
Hakuja-Rensui
|
Unique Attack
|
|
|
|
Yes
|
Kodan-Tai
|
Unique Attack
|
|
|
|
Yes
|
Rensui-Zenso
|
Unique Attack
|
|
|
|
Yes
|
Kohoto
|
Unique Attack
|
|
|
|
Yes
|
Banchu, Tanho, Kosonzan
|
Unique Attack
|
|
|
|
Yes
|
Ban-Ho-Yokei
|
Unique Attack
|
|
|
|
Yes
|
Kaiho, Yosoku
|
Unique Attack
|
|
|
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Yes
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Kaiho, Sosui, Soha
|
Unique Attack
|
|
|
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Yes
|
Tanho, Kosonzan
|
Unique Attack
|
|
|
|
Yes
|
Choryo
|
Unique Attack
|
|
|
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Yes
|
Hakuja-Honsui
|
Unique Attack
|
|
|
|
Yes
|
Tanpa
|
Unique Attack
|
|
|
|
Yes
|
Choki-Yusoku
|
Unique Attack
|
|
|
|
Yes
|
Kosonzan
|
Unique Attack
|
|
|
|
Yes
|
Yosokuha
|
Unique Attack
|
|
|
|
Yes
|
Ugyu-Haito
|
Unique Attack
|
|
|
|
Yes
|
Oshu-Kosoha
|
Unique Attack
|
|
|
|
Yes
|
Sen-Shippo
|
Unique Attack
|
|
|
|
Yes
|
Senpo
|
Unique Attack
|
|
|
|
Yes
|
Yokei
|
Unique Attack
|
or
|
|
|
Yes
|
Han-Senpu
|
Unique Attack
|
|
|
|
Yes
|
Senpu-Zenso-Tai
|
Unique Attack
|
|
|
|
Yes
|
Tenshin-Koshu-Tai
|
Unique Attack
|
|
|
|
Yes
|
Sokutan-Kyaku
|
Unique Attack
|
|
|
|
Yes
|
Keitai, Han-Senpu
|
Unique Attack
|
|
|
|
Yes
|
Senryu-Ha
|
Unique Attack
|
|
|
|
Yes
|
Rosu-Yokanzan
|
Unique Attack
|
|
|
|
Yes
|
Shichisun, Ugyu
|
Unique Attack
|
|
|
|
Yes
|
Shichisun, Zenso-Tai
|
Unique Attack
|
|
|
|
Yes
|
Jatoshin
|
Unique Attack
|
|
|
|
Yes
|
Ryukei-Kakuo
|
Unique Attack
|
|
|
|
Yes
|
Kobokuha
|
Unique Attack
|
|
|
|
Yes
|
Soha
|
Unique Attack
|
|
|
|
Yes
|
Toha
|
Unique Attack
|
|
|
|
Yes
|
Enho-Tekigetsu
|
Unique Attack
|
|
|
|
Yes
|
Byakko-Soha
|
Unique Attack
|
|
|
|
Yes
|
Yoshi-Saiken
|
Unique Attack
|
|
|
|
Yes
|
Sohi-Kyaku
|
Unique Attack
|
|
|
|
Yes
|
Zenso-Tai
|
Unique Attack
|
|
|
|
Yes
|
Hocho-Yosho
|
Unique Attack
|
(While jumping over obstacle)
|
|
|
No
|
Hocho-Yokyaku
|
Unique Attack
|
(While jumping over obstacle)
|
|
|
No
|
Banchu, Tanho, Kosonzan
|
Unique Attack
|
(To foe behind)
|
|
|
No
|
Ban-Ho-Yokei
|
Unique Attack
|
(To foe behind)
|
|
|
No
|
Tenshin-Choryo
|
Unique Attack
|
(To foe behind)
|
|
|
No
|
Haisei-Ugyu-Haito
|
Unique Attack
|
(To foe behind)
|
|
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No
|
Koyo-Shin-i-Kiha
|
Unique Attack
|
(While getting up)
|
|
|
No
|
Juji-Kao
|
Throw
|
|
|
|
Yes
|
Yosan
|
Throw
|
(When foe's back faces a slope)
|
|
|
No
|
Dai-Ryukei
|
Throw
|
(When back faces a slope)
|
|
|
No
|
Kokei
|
Throw
|
(Throw combo) •
|
|
|
Yes
|
Shutai
|
Throw
|
|
|
|
Yes
|
Ryubi-Senten
|
Throw
|
(Next to wall)
|
|
|
No
|
Shin-i-Ha
|
Throw
|
|
|
|
Yes
|
Ryuyo
|
Throw
|
(Next to wall)
|
|
|
No
|
Kokai-San-Osa
|
Throw
|
|
|
|
Yes
|
Unpei-Nichigetsu-Ha
|
Throw
|
|
|
|
Yes
|
Unpei-Tengessho
|
Throw
|
(In area with ceiling)
|
|
|
No
|
Chuku-Rakuho
|
Throw
|
(To foe in the air)
|
|
|
No
|
Kohaibi
|
Throw
|
(To foe's back)
|
|
|
Yes
|
Sokujin
|
Throw
|
(To foe's back)
|
|
|
Yes
|
Batetto
|
Throw
|
(To crouching foe)
|
|
|
Yes
|
Ribyo-Joju
|
Throw
|
(To crouching foe)
|
|
|
Yes
|
Juji-Daiheki
|
Throw
|
(To crouching foe's back)
|
|
|
Yes
|
Taizan-Hosui
|
Hold
|
(Against a high punch)
|
|
|
Yes
|
Yosoku-Tenha
|
Hold
|
(Against a high kick)
|
|
|
Yes
|
Ryukei
|
Hold
|
(Against a middle punch)
|
|
|
Yes
|
Ryuchobo
|
Hold
|
(Against a middle kick)
|
|
|
Yes
|
Tenzan-Hosui
|
Hold
|
(Against a low punch)
|
|
|
Yes
|
Daiso
|
Hold
|
(Against a low kick)
|
|
|
Yes
|
Yoshi-Honshin
|
Hold
|
(Against a jumping punch)
|
|
|
Yes
|
Akusoku-Tototsu
|
Hold
|
(Against a jumping kick)
|
|
|
Yes
|
Rensai-Shu
|
Hold
|
(Against a high punch)
|
|
|
Yes
|
Akusoku-Shosui
|
Hold
|
(Against a high kick)
|
|
|
Yes
|
Bansai-Hatsu
|
Hold
|
(Against a middle punch)
|
|
|
Yes
|
Akusoku-Shoda
|
Hold
|
(Agaisnt a middle kick)
|
|
|
Yes
|
Rakushu-Geki
|
Down Attack
|
(To knocked-down foe)
|
|
|
Yes
|
Sokuten
|
Special Move
|
|
|
|
Yes
|
Taunt 1
|
Special Move
|
or
|
|
|
Yes
|
Taunt 2
|
Special Move
|
(When using Costume 2) or (When using Costume 2) or (When using Costume 2)
|
|
|
No
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