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Something is missing...
The following table is incomplete for one or more reason. If you wish, please examine the table, and add needed information.
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The following is the command list for Kokoro in Dead or Alive 4.
Move
|
Type of Move
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Command
|
Damage
|
Height
|
Listed in Exercise
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Hoshin-Tanben
|
Unique Attack
|
|
|
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Yes
|
Renkan-Hoto-Shu
|
Unique Attack
|
|
|
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Yes
|
Renkan-Soan
|
Unique Attack
|
|
|
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Yes
|
Renkan-Kinkei-Hogyo
|
Unique Attack
|
|
|
|
Yes
|
Renkan-Juto-Ryoan
|
Unique Attack
|
|
|
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Yes
|
Renkan-Renshu-Kyaku
|
Unique Attack
|
|
|
|
Yes
|
Renkan-Shinkyaku-Gashu
|
Unique Attack
|
|
|
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Yes
|
Renkan-Tessa
|
Unique Attack
|
|
|
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Yes
|
Seiryu-Soan
|
Unique Attack
|
|
|
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Yes
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Seiryu-Tekko-Kyaku
|
Unique Attack
|
|
|
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Yes
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Seiryu-Haisetsu-Ko
|
Unique Attack
|
|
|
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Yes
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Tanben, Senkyu-Ren-Tai
|
Unique Attack
|
|
|
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Yes
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Hoto-Suisan, Zensho
|
Unique Attack
|
|
|
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Yes
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Senchu-Geki
|
Unique Attack
|
|
|
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Yes
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Chu-Soan
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Unique Attack
|
|
|
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Yes
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Choshitsu-Hoshin-Geki
|
Unique Attack
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|
|
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Yes
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Juto-Ryoan
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Unique Attack
|
|
|
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Yes
|
Hoto-Shu
|
Unique Attack
|
|
|
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Yes
|
Joho-Shichi-Sei
|
Unique Attack
|
|
|
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Yes
|
Soan
|
Unique Attack
|
|
|
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Yes
|
Enshu-Sui
|
Unique Attack
|
|
|
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Yes
|
Gekichi-Haisetsu-Ko
|
Unique Attack
|
|
|
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Yes
|
Gekichi-Sanren-Kyaku
|
Unique Attack
|
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|
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Yes
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Sofu-Kanji
|
Unique Attack
|
|
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Yes
|
Shichi-Sun-Ko
|
Unique Attack
|
|
|
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Yes
|
Sho-Kinda
|
Unique Attack
|
|
|
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Yes
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Renshu-Kyaku
|
Unique Attack
|
|
|
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Yes
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Shinkyaku-Gashu
|
Unique Attack
|
|
|
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Yes
|
Hikyaku, Senpu-Haisetsu
|
Unique Attack
|
|
|
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Yes
|
Sanren-Kyaku
|
Unique Attack
|
|
|
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Yes
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Tenshin-Hairen
|
Unique Attack
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|
|
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Yes
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Sokutan-Kyaku
|
Unique Attack
|
|
|
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Yes
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Senkyu-Ren-Tai
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Unique Attack
|
|
|
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Yes
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Tokyaku, Haisetsu-Ko
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Unique Attack
|
|
|
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Yes
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Tokyaku, Soji
|
Unique Attack
|
|
|
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Yes
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Fujin-Tessa
|
Unique Attack
|
|
|
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Yes
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Sayu-Bunkyaku
|
Unique Attack
|
|
|
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Yes
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Choshitsu-Hotsui
|
Unique Attack
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|
|
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Yes
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Hoko-Kisan
|
Unique Attack
|
|
|
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Yes
|
Hakkaku-Kyorenshu
|
Unique Attack
|
|
|
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Yes
|
Zetsu-Tsuten-Ho
|
Unique Attack
|
|
|
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Yes
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Toto-Ho
|
Unique Attack
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|
|
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Yes
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Haisetsu-Ko
|
Unique Attack
|
|
|
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Yes
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Sentsu-Hi
|
Unique Attack
|
|
|
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Yes
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Ento-Koda
|
Unique Attack
|
|
|
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Yes
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Gessen-Haisetsu-Ko
|
Unique Attack
|
|
|
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Yes
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Tessa
|
Unique Attack
|
|
|
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Yes
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Hakkaku-Shida
|
Unique Attack
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(While jumping over obstacle)
|
|
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No
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Hakkaku-Shikyaku
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Unique Attack
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(While jumping over obstacle)
|
|
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No
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Seiryu-Soan
|
Unique Attack
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(To foe behind)
|
|
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No
|
Seiryu-Tessa
|
Unique Attack
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(To foe behind)
|
|
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No
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Seiryu-Haisetsu-Ko
|
Unique Attack
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(To foe behind)
|
|
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No
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Sentsu-Hai
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Unique Attack
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(To foe behind)
|
|
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No
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Ki-Haisetsu-Ko
|
Unique Attack
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(While getting up)
|
|
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No
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Saiwan-Heishin
|
Throw
|
(Throw combo) •
|
|
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Yes
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Saiwan-Haisetsu
|
Throw
|
(Throw combo, next to wall) •
|
|
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No
|
Akushu-Soan
|
Throw
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(When foe's back faces a slope)
|
|
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No
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Wankyu-Shako
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Throw
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(When back faces a slope)
|
|
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No
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Noba-Bunso
|
Throw
|
|
|
|
Yes
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Kaishin-Suichu
|
Throw
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(Next to wall)
|
|
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No
|
Token-Ko
|
Throw
|
|
|
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Yes
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Heishin-Sui
|
Throw
|
|
|
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Yes
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Roshitsu-Yoho
|
Throw
|
|
|
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Yes
|
Roshitsu-Asshin-Ko
|
Throw
|
(Next to wall)
|
|
|
No
|
Ren-Taiko-Chogyo
|
Throw
|
(Throw combo) • •
|
|
|
Yes
|
Takuchu-Ken-Ko
|
Throw
|
(Throw combo) • •
|
|
|
Yes
|
Rinei-Hisui
|
Throw
|
|
|
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Yes
|
Takuchu-Haisui
|
Throw
|
(To foe's back)
|
|
|
Yes
|
Joho-Ko
|
Throw
|
(To foe's back)
|
|
|
Yes
|
Shitsucho-Kohai-Kyaku
|
Throw
|
(To foe's back)
|
|
|
Yes
|
Toitsu-Kon
|
Throw
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(To crouching foe)
|
|
|
Yes
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Kinkei-Dokuritsu
|
Throw
|
(To crouching foe)
|
|
|
Yes
|
Teishu-Josei
|
Throw
|
(To crouching foe's back)
|
|
|
Yes
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Tensen-Sotai
|
Hold
|
(Against a high punch)
|
|
|
Yes
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Rotai-Toto
|
Hold
|
(Against a high kick)
|
|
|
Yes
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Heishin-Geki
|
Hold
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(Against a middle punch)
|
|
|
Yes
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Heishin-Haisetsu-Ko
|
Hold
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(Next to wall, against a middle punch)
|
|
|
No
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Kaisei
|
Hold
|
(Against a middle kick)
|
|
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Yes
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Sohai-Kyaku
|
Hold
|
(Against a low punch)
|
|
|
Yes
|
Hotai-Sokyaku
|
Hold
|
(Against a low kick)
|
|
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Yes
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Taishu-Oto
|
Hold
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(Against a jumping punch)
|
|
|
Yes
|
Senshin-Hotai
|
Hold
|
(Against a jumping kick)
|
|
|
Yes
|
Josho-Ransui
|
Hold
|
(Against a high punch)
|
|
|
Yes
|
Jokyaku-Ransui
|
Hold
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(Against a high kick)
|
|
|
Yes
|
Chusho-Ransui
|
Hold
|
(Against a middle punch)
|
|
|
Yes
|
Chukyaku-Ransui
|
Hold
|
(Against a middle kick)
|
|
|
Yes
|
Hai-Josho-Ransui
|
Hold
|
(To foe behind, against a high punch)
|
|
|
No
|
Hai-Jokyaku-Ransui
|
Hold
|
(To foe behind, against a high kick)
|
|
|
No
|
Hai-Chusho-Ransui
|
Hold
|
(To foe behind, against a middle punch)
|
|
|
No
|
Hai-Chukyaku-Ransui
|
Hold
|
(To foe behind, against a middle kick)
|
|
|
No
|
Honshin-Kato-Haisetsu
|
Hold
|
(Against a high punch)
|
|
|
Yes
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Tenshin-Ryugeki-Hairaku
|
Hold
|
(Against a high kick)
|
|
|
Yes
|
Honko-Yoshin-Geki
|
Hold
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(Against a middle punch)
|
|
|
Yes
|
Kongo-Fujin-Kyaku
|
Hold
|
(Against a middle kick)
|
|
|
Yes
|
Ranjakubi
|
Hold
|
(Against a low punch)
|
|
|
Yes
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Moko-Odato
|
Hold
|
(Against a low kick)
|
|
|
Yes
|
Rakuso-Suigeki
|
Down Attack
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(To knocked-down foe)
|
|
|
Yes
|
Taunt 1
|
Special Move
|
or
|
|
|
Yes
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Taunt 2
|
Special Move
|
or
|
|
|
Yes
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Taunt 3
|
Special Move
|
or
|
|
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Yes
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Taunt 4
|
Special Move
|
or
|
|
|
Yes
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